ROCKET MOCKUP
OOC notes: Here it is, the part where your characters get to explore the Rocket Base and discover its secrets! Maps of each level will be posted in this top post as they are opened up, with blacked out sections being revealed as obstacles are cleared. Obstacle clearing will be based on total comment count to any mod comment with a count listed, whether those comments are contained in a single thread or spread out over multiple different ones. As many people can comment to an obstacle or base level as wish to, for as long as they want, even after it has been cleared. There are a total of two obstacles (including the first one) which are triggered by character actions!
Anyone who wants to thread anything out in the base or mansion during the time characters are trapped (and who doesn't want to use this log for whatever reason) is free to make their own network/action posts with whatever they like! But mods will not be coming around to those with interaction, and they will not count towards clearing obstacles.
Questions? Ask them HERE!
Links List
Level One

Level Two
MAP#2
Level Three
MAP#3
BASEMENT 1
Descend the stairs, and you’ll find yourselves in a room that feels like it should be much bigger than it is. The floor tiles have been laid down neatly, and a small room to the left has an ajar door. Piles of pilfered loot - trophies, rare books, tasteful paintings, many of which attendees of past proms might recognize as having once adorned the halls and rooms above - have been left in disarray before a very hastily constructed and shitty dividing wall. That too has a door, a decidedly mechanical one with a card key slot beside it, and beyond it you can hear the distinct, yet faint whirring of mechanics. Something’s on the other side for sure, but until you can get that door open, all you can do is guess.
Hm...knowing Team Rocket, it might be worthwhile to take a look around to see if a Grunt might have left a spare card key around in case theirs was lost.]
[The small room with the ajar door is surprisingly untouched, as rooms in ransacked mansions go. A plush carpet of purplish blue and a Welcome mat embroidered with Dratini welcomes you in. There’s photos on the walls of Lance posing with his various Dragons, and candid pictures of other notable Dragon-Type trainers from across the regions with their teams. Doodles of Dragonites breathing fire and articles on legendary dragon spottings are pinned up on cork boards, and a table stands along the far wall covered in...scrapbook notions? Yep - stickers, patterned cardstock, tape with designs on it, all manner of markers and pens - everything you need to make some really choice scrapbooks lays out in a clutter along the table...save for one very obvious empty spot, just big enough for an open book to lay.
There’s also a pair of black shoes peeking out from underneath the table that scuffle back at the first sound of someone approaching the entrance. Uh...what?]
((OOC: While digging through the items, your character has the chance to pull out one special-fun item that the mods will determine through RNG. Some are cool, some are harmless, and one or two are sure to earn a laugh. What have you got to lose?))
BASEMENT 2
What’s even in here? Well, that main long room you first warp into is chock full of cages where Pokemon native to the waters and forested areas of Tojo Falls have been locked up - so THAT’S where they were! Poor things look absolutely miserable, too. Surely you wouldn’t be as cold-hearted as to leave any of these Pokemon to become slaves to Team Rocket:
These Pokemon will all be anywhere between Levels 20-30.
While all of these are awesome and rare creatures, we do ask that trainers who wish to bring any home limit themselves to one Pokemon per character. After all, these are wild Pokemon who would most likely want to return to their homes, and it’d be poor form to poach Pokemon that other poachers have poached. There is also a small machine at the end of the room that dispenses anti-vertigo medication...for P100 per two pill packet. What, Team Rocket’s gotta make money!
Some rooms are home to quite a few rows of old, clunky computers, the likes of which you’d have thought would surely be out of commission by the 1990’s. They seem to be stuck on the same kind of maze screensaver - maze-merizing, isn’t it? There is also a Rocket Rec Room with a beat-up sofa, a dinged up fooseball table, an air hockey table that will not work no matter what you do to it, and a beat up old DVD player(in case you found any DVDs while searching that loot and are curious to see what's on them...). There's also a warp with a sign indicating that it leads to the bathroom (and it does, in fact, bring you to a small bathroom, freshened by the most disgruntled Spritzee and containing ONE HECK OF A BIDET) and...an inflatable pool that’s half deflated. And full of plastic balls. Like a ball pit. A sign has been posted on the wall above it that declares it as “NAUGHTY ROCKET JAIL”. Do...do you even wanna know?
There IS an exit, though, and it’s possible to find it. It just takes determination!]
OBSTACLE - WARP HELL (20 comments to clear)
BASEMENT 3
Somebody didn’t think you’d end up making it this far, but somebody’s got nowhere else to run. This might be your best chance to get some answers on where the Elite Four are, what Team Rocket expected to get out of ambushing such a large group of trainers at once...
...And what’s that crackling noise coming from behind the far wall on the left?]
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Also, if anyone needs it, there is a small bathroom sequestered off in the cell. Just. Just putting that out there.]
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There is also another door in here, and the crackling sound can be heard at its loudest behind it. Fortunately, you don’t seem to need a key OR a password to open it. Want to see what’s on the other side?]
[Surprisingly - or perhaps unsurprisingly - what we have behind this door is exactly what you saw on the monitors in the room before: an energy cage powered by Electrodes. For some of you, especially those who attended last year’s out-of-this-world prom, the prisoner might be familiar, but it is far from the creature you encountered on the moon. The ever-shifting nebula of its fur has dulled to a languid and cloudy grey, its body no longer stands proud but puddles at the bottom of the cage in exhaustion, and its voice has been diminished to a weak, paltry growl.
Just how long has Nephelis been in here? What is it doing here? It can’t be good if the poor thing is in such a dismal state, even if you know what it is or not. Surely you won’t leave it to waste away in a weird Rocket basement, will you? But hm, how to best get those Electrodes from pumping the cage full of power…]
OBSTACLE - ELECTRODES (10 comments to clear)